Educational Game Club Event

Playtest & Discussion of Rogue Story

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Game: Rogue Story (Prototype)
Date: Thursday July 24, 2025
    Time (PDT): 6:00 PM to 7:30 PM
    Time (EDT): 9:00 PM to 10:30 PM
Location: Online. Join with Google Meet

We'll be playtesting and discussing Rogue Story, an early-stage prototype by François Boucher-Genesse. He'll be in attendance and interested in our feedback and ideas about improving the game. This will give the discussion a special grounding in reality and we may even get to see how some of our ideas play out in practice. A particular focus will be critiquing how the game teaches the player new mechanics.

Genre-wise, it's a story telling roguelike deckbuilder (think Balatro). Watch the trailer to get a feel for it.

Have gameplay feedback? Share it on 💬 the forum or fill out this survey.

Housekeeping

Questions? Comments? Email EducationalGameClub@gmail.com.

About Rogue Story

Rogue Story is a side project by François to explore how recent developments in various AI technologies could both 1) enable new kinds of gameplay and 2) transform game development processes, tools, and workflows. The project began as an educational game but has since evolved and is no longer focused on language skills typically taught in school.

Although Rogue Story isn't an educational game, it has a lot to teach us about how games function as learning environments. A key part of the discussion will be critiquing and improving how the game teaches new mechanics. The best games do this with a minimum of words and instructions—instead, they teach experientially by designing things for the player to do. We've previously discussed games that do this well, such as Portal and Slice Fractions.

Professionally, François develops educational games, including Slice Fractions, which we've previously discussed.

About Educational Game Club

It’s like a book club but for educational games. Each month we pick one, play it, and then meet to discuss it.

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